If we wanted to use them as objects in the game, we can use only 60. In the original Insidia game there are more than 240 animated fans. We have to collect an object (live, energy, item) and release one space. If we use all 60 objects per level, our enemies will not be able to shoot (lack of free objects). maximum 60 objects (items, enemies) per level maximum 10 animated tiles on the screen no AGA support and games used 32 colors work to slow As a bonus I've included "source" - you just need to copy to the Backbone folder. Then I joined it in one module using Protracker. The game in 16 colors works too on 1MB Chip if the mod: "LevelMusic_insidia.mod" is replaced by another (smaller).Īs I am not a musician, I have converted the entire soundtrack to 8SVX 5512 Hz (mono) and cut it to pieces, I reduced the color palette to make the game work faster on slower hardware. I also created my own set of block for easier transfer of screens. There are no black tiles or even tiles for 1st and 2nd background.Īll 3 backgrounds are ordinary 640x480 transparent pictures uses the same pattern.īackbone has a limited number of tiles so I had to create a seamless texture instead of 1st and 2nd plan. The original game uses a 640x480 resolution and variable color palette for each screen ( see photo). Why is it so important? The player must know where he falls before jumping. SVS displays 2 lines of blocks under the player, CVS displays 3 lines of blocks under the player, still not enough. We have two options: "Slide Vertical Scrolling", "Chunky Vertical Scrolling". The original game was designed for a static screen, unfortunately Backbone offers only scrolling screen. Instead of letters:J (Jump),D (Double jump),S (Speed),W (Walljump) I could only add extra lives (L) for beginners. The only way was exit game after losing all lives by adding a second menu. Sometimes it will freeze the player for a "few" seconds (tested on WinUAE).īackbone has a lot of bugs, even a simple thing like changing the default Topaz font can cause a memory leak (1Mb/minute) so I left the topaz font on the top panel.Įven the score points (Collected Toolboxes) are not reset after the death of the player. The whole game is one a huge map (220x150 blocks!) with a huge number of objects. In places where a double jump is needed, I added a rope so you can not get stuck. I know this is a pity but Redpill is not better choice. Backbone is very limited, it does not offer features such as: double jump, walk/run, savings, hot keys (T - teleport, M - map) and more.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |